AI Insights · Timothy · October 2021
Top 5 Casual Games Performance in Switzerland Q3 2021
A detailed look at the performance of the top 5 casual games in Switzerland during Q3 2021, including download rates, revenue, and active users.
In Q3 2021, the top 5 casual games in Switzerland showed varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into these trends.
Homescapes experienced a steady increase in weekly revenue, peaking at approximately $271K in mid-September. Weekly downloads saw an upward trend in July, reaching around 3.5K, before stabilizing around 2.9K by the end of September. Weekly active users fluctuated slightly, peaking at 83.4K in late August before settling around 71.7K by the end of the quarter.
Pokémon GO had a significant spike in weekly revenue in mid-July, reaching about $459K, but saw a decline to approximately $69K by the end of September. Downloads peaked at 5.2K in mid-July and declined to around 1.7K by the end of the quarter. Weekly active users remained relatively stable, peaking at 146K in early August and ending the quarter at approximately 122K.
Gardenscapes saw a substantial increase in weekly revenue towards the end of the quarter, peaking at around $302K in mid-September. Downloads, however, showed a declining trend, starting at 2.1K in late June and dropping to about 600 by the end of September. Active users fluctuated but remained relatively stable, with a peak of around 40.1K in early August.
Candy Crush Saga maintained a consistent weekly revenue, with a notable peak at approximately $220K in late August. Downloads peaked at 2.8K in early July and remained around 2K towards the end of the quarter. Active users saw a slight increase, peaking at around 49.3K in early August and ending the quarter at approximately 46.7K.
Fishdom observed a steady increase in weekly revenue, peaking at around $223K by the end of September. Downloads peaked at 4.5K in early September and stabilized around 3.9K by the end of the quarter. Active users remained relatively consistent, peaking at around 40.4K in late June and ending the quarter at approximately 36.7K.
For more detailed insights and data, visit Sensor Tower.